Godot Engine Blog

Yesterday

2026-08-07

  • Dev snapshot: Godot 4.8 dev 3

    Godot Engine BlogGodot Engine Blog

    With GodotCon Boston now behind us, our contributors have had nothing but time and energy to get their most-wanted features over the finish line. While feature freeze still isn’t for at least another...

2026-08-03

  • Release candidate: Godot 4.7.2 RC 1

    Godot Engine BlogGodot Engine Blog

    A month and a half has passed since our initial release of Godot 4.7, which was then followed up with the Godot 4.7.1 maintenance release nearly three weeks ago. While we stand by the stable foundatio...

2026-07-21

  • Dev snapshot: Godot 4.8 dev 2

    Godot Engine BlogGodot Engine Blog

    Happy GodotCon Boston for those who celebrate! While many key contributors are already at this event as we speak, that doesn’t mean that development snapshots are slowing down anytime soon. We hope an...

2026-07-16

  • Godot Community Poll 2026

    Godot Engine BlogGodot Engine Blog

    We want to learn more about the Godot community, understand who the users of the engine are, and find out how we can better support you. To achieve that, we have a short set of questions and hope you...

2026-07-14

  • Godot Team Updates @ GodotCon Boston 2026

    Godot Engine BlogGodot Engine Blog

    h4 {margin-bottom:0} Our second annual GodotCon in North America is right around the corner and it is full steam ahead for the Godot community in Boston. The schedule has been announced so we thought...

  • Maintenance release: Godot 4.7.1

    Godot Engine BlogGodot Engine Blog

    It’s been nearly four weeks since we saw the release of Godot 4.7, which has given our team ample time to prepare for its first maintenance release. This progress was made in tandem with Godot 4.8, wh...

2026-07-09

  • Release candidate: Godot 4.7.1 RC 2

    Godot Engine BlogGodot Engine Blog

    As distance from the Godot 4.7 stable release grows, so too does the amount of spotted regressions and subsequent regression fixes. We don’t have quite as many fixes to share compared to 4.7.1 RC 1, b...

2026-07-06

  • Dev snapshot: Godot 4.8 dev 1

    Godot Engine BlogGodot Engine Blog

    It’s been just over two weeks since we saw the stable release of Godot 4.7. In that time, we’ve been hard at working preparing for an upcoming maintenance release with our first 4.7.1 release candidat...

2026-07-01

  • Release candidate: Godot 4.7.1 RC 1

    Godot Engine BlogGodot Engine Blog

    Ever since the release of Godot 4.7 just over a week ago, our team has been working nonstop in two critical areas: ensuring a strong initial development cycle for Godot 4.8, and polishing up the curre...

2026-06-30

  • Changes to our Contribution Policies

    Godot Engine BlogGodot Engine Blog

    Over the last several years we have become overwhelmed by the large number of code contributions (pull requests), especially those from new contributors. The number of open PRs has become a meme in th...

2026-06-25

  • Vision for the Engine

    Godot Engine BlogGodot Engine Blog

    Read the Godot project vision statement here. When Godot was open sourced in 2014, the vision for the engine was held in the minds of the original creators: Juan Linietsky and Ariel Manzur. When they...

2026-06-18

  • Godot 4.7 – Lights, Camera, Action!

    Godot Engine BlogGodot Engine Blog

    Like a cult classic movie, Godot 4 has only gotten better with age. This brings us to Godot 4.7. With 3 years under its belt, the 4.7 _Director’s Cut_ offers colors of never-before-reached intensity.

2026-06-15

  • Release candidate: Godot 4.7 RC 3

    Godot Engine BlogGodot Engine Blog

    Thank you to everyone who has participated in the release candidate stages of Godot 4.7! As a result of widespread adoption and testing, we were able to unearth and squash a handful of critical regres...

2026-06-11

  • Release candidate: Godot 4.7 RC 2

    Godot Engine BlogGodot Engine Blog

    This Monday featured the release of our first Release Candidate build of Godot 4.7. As a reminder: RC builds are when we believe the engine has stabilized and is ready for release, so it’s the last ch...