
Dev snapshot: Godot 4.8 dev 6
“Another development snapshot already? Didn’t they just release one last Friday?” Indeed, this is much sooner than usual. Even when taking into consideration how development snapshots become more freq...

“Another development snapshot already? Didn’t they just release one last Friday?” Indeed, this is much sooner than usual. Even when taking into consideration how development snapshots become more freq...

I want to give people a little bit of insight into what the optimization process looks like for Godot’s renderer. From the outside, rendering optimization can look a little bit like black magic. I wan...

As we’re hoping to enter feature freeze later in the month, you can expect this to be one of the last development snapshot highlights of the 4.8 cycle. Relatedly, many of our contributors are currentl...

Those of you who follow our development blogposts closely might’ve noticed that the past few snapshots have been a little on the light side. This isn’t to say that there was a lack of features on disp...

At long last, a performance issue with high polling rate mice on Windows has been fixed in Godot, starting with the recently released Godot 4.7.2. This article describes how the fix works, and why it’...

Godot 3.6.2 has been our recommended stable LTS version of 3.x for a while now, but the time has come to make a new build, primarily due to changes in requirements for Android and iOS. Google Play now...

Has it already been a whole month since the last 4.7 maintenance release? How time flies… Well, no time to dwell on the past; let’s instead dwell on the present with yet another maintenance release: G...
Showcase your Godot Engine 2026 creations! We invite you to submit videos featuring your published or in-progress games or tools so we can make the Godot 2026 Showreel. Our annual showreels are inform...
Last November, close to 500 people joined us in Munich for the first GodotFest. We had 34 speakers, two stages, a workshop room, and two busy days of Godot. For a first edition, it was quite a turnout...

With GodotCon Boston now behind us, our contributors have had nothing but time and energy to get their most-wanted features over the finish line. While feature freeze still isn’t for at least another...

A month and a half has passed since our initial release of Godot 4.7, which was then followed up with the Godot 4.7.1 maintenance release nearly three weeks ago. While we stand by the stable foundatio...

Happy GodotCon Boston for those who celebrate! While many key contributors are already at this event as we speak, that doesn’t mean that development snapshots are slowing down anytime soon. We hope an...
Update: This poll is now over. You can view the results here or download the csv with all the responses. We want to learn more about the Godot community, understand who the users of the engine are, a...
h4 {margin-bottom:0} Our second annual GodotCon in North America is right around the corner and it is full steam ahead for the Godot community in Boston. The schedule has been announced so we thought...

It’s been nearly four weeks since we saw the release of Godot 4.7, which has given our team ample time to prepare for its first maintenance release. This progress was made in tandem with Godot 4.8, wh...