
After playing the new hotness (fortunes weave) I ended up wondering about what teams have to do during a significant shift in scope. During development, they ended up droping the route number from 8 to 4. How do internal schedules usually work around that kind of mid dev content slash? I remember you saying that game dev builds on other teams work and got really curious how that looks. Like, surely people don’t just sit around while stuff gets rewritten, but I cant imagine what they would do.
Here's the thing about game development - we plan for modularity (meaning that it should be possible to make each major part independently and at the same time as the other major parts). For example,...


















